When I played, I got this idea. So that the levels are like in devil may cry. That is, the floor system. And the final location was the tomb moon. Well, the main boss of the Shem-Ha.
Hello. I'm planning to commission HD 2D sprites for Hibiki to make into a MUGEN character, and was wondering if I could get input/help with small things and use your prototype as inspiration for a lot of her moves.
I use Discord (misana1598) if you're available to discuss (despite the long amount of time since this project was put on hold).
Hi, sorry I didn't see this until just now. I mostly just tried to reference things from the show, so if there's anything you like, feel free to use it as inspiration too. If you still want to talk, my Discord name is Feyntan.
There are three different gauntlets, and when it transitions from one to another, I just scale one up and scale the other down, so the ones that aren't visible are just hiding inside the arm. Other than that, those parts were just rigged to move that way. And sorry, I'm not currently available.
Hey is this open source? Or at least the models, I love FGs and I love sypmphogear, so I'd be willing to make something out of this basis if you'd allow it
I don't want to release the project publicly as it is. It's very messy and unoptimized. But I have made the Hibiki model available (which is also kind of a mess). Made in blender 2.79
Please reconsider! I know the code might look messy and unoptimized, but you have a lot of really great ideas here that I'm sure others would like to expand upon. :)
There's a mechanic called enemy step, which comes from DMC. You can jump off another character if you're in the air and touching them, and it resets your air options like your double jump and air dash. I'm more concerned with the fact that the walls are missing in that screenshot. How did that happen?
It's working now, sorry! I just had to wait. The game is really fun! I just wish the CPU was easier because when I started playing, the CPU destroyed me. Add a difficulty changer so the CPU can be easy/harder
That meter is basically for aggression. Things like running toward your opponent and attacking will build it. Running away will drain it. If yours is much lower than your opponent's and the match times out, your opponent wins. It's so you can't just hit and then keep running away until time runs out.
I'm not certain. As far as a CPU, I think it should be fine offline, but if you play online, I'm not sure how well it would deal with heavy rollbacks. If you don't have a graphics card, I don't know how well integrated graphics would run the game, but it has some graphics settings that you could try turning down.
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Dude this game is actually sick, i hope you come back to this project eventually to put more updates out!
When I played, I got this idea. So that the levels are like in devil may cry. That is, the floor system. And the final location was the tomb moon. Well, the main boss of the Shem-Ha.
Очень жаль что проект заброшен
Hello. I'm planning to commission HD 2D sprites for Hibiki to make into a MUGEN character, and was wondering if I could get input/help with small things and use your prototype as inspiration for a lot of her moves.
I use Discord (misana1598) if you're available to discuss (despite the long amount of time since this project was put on hold).
Thanks, Misana1598.
Hi, sorry I didn't see this until just now. I mostly just tried to reference things from the show, so if there's anything you like, feel free to use it as inspiration too. If you still want to talk, my Discord name is Feyntan.
Gotcha; (sent you a friend request). See you soon.
Hello,
I am sorry to contact you like this but can we talk for a bit?
I want to ask you something related to game development.
What would you like to ask?
.
There are three different gauntlets, and when it transitions from one to another, I just scale one up and scale the other down, so the ones that aren't visible are just hiding inside the arm. Other than that, those parts were just rigged to move that way. And sorry, I'm not currently available.
Thanks, and hopefully you'll back again :D
Has this been on-hold? I haven't been here since 2019 so I haven't a clue. 🤔
Unfortunately I've stopped working on it and have no plans to return to it
Hey is this open source? Or at least the models, I love FGs and I love sypmphogear, so I'd be willing to make something out of this basis if you'd allow it
I don't want to release the project publicly as it is. It's very messy and unoptimized. But I have made the Hibiki model available (which is also kind of a mess). Made in blender 2.79
https://drive.google.com/file/d/1Nhx3HKO2ubp8lLsAy7O8-KwiFnxNVVYl/view?usp=shari...
Please reconsider! I know the code might look messy and unoptimized, but you have a lot of really great ideas here that I'm sure others would like to expand upon. :)
Dang I wish this was still being worked on.
The game looks so hype and cool.
Is the game still being worked on?
I'm sorry, but it's not
very sad.
UH F***ING OH- BUG FOUND!
There's a mechanic called enemy step, which comes from DMC. You can jump off another character if you're in the air and touching them, and it resets your air options like your double jump and air dash. I'm more concerned with the fact that the walls are missing in that screenshot. How did that happen?
It's quality stuffs.
Make that thing that slows down gameplay (only opponet) don't have a repeat peanalty
Make Air 6M knock down and bounce
7 8 9 If you have a numpad, look at it and put
4 5 6 an diretion to it. 6 is Foward.
1 2 3
I can't play! I have the 2015 thing.
I opened the game and I only get a Black Screen. :(
I'm sorry about that. What OS are you using? Are your graphics drivers up to date?
It's working now, sorry! I just had to wait. The game is really fun! I just wish the CPU was easier because when I started playing, the CPU destroyed me. Add a difficulty changer so the CPU can be easy/harder
Also, add a guard crush thing
what is the P======F Meter thingy doing?
That meter is basically for aggression. Things like running toward your opponent and attacking will build it. Running away will drain it. If yours is much lower than your opponent's and the match times out, your opponent wins. It's so you can't just hit and then keep running away until time runs out.
do you have any plans for Mac support
:’|
Sorry, not at this time. If I can get a hold of a Mac to work with, maybe. Depends on what it would take to get it working.
question; can these specs run the demo?
Intel(R) Pentium(R) CPU G2010 @ 2.80GHz
Pentium G2010 2.8GHz
I'm not certain. As far as a CPU, I think it should be fine offline, but if you play online, I'm not sure how well it would deal with heavy rollbacks. If you don't have a graphics card, I don't know how well integrated graphics would run the game, but it has some graphics settings that you could try turning down.
oh nice!
What are the minimum specs requirements for this game? It runs at like 6 FPS on my machine.
Try messing with the graphics settings. Lowering the resolution scale and changing the lighting mode should make a big difference